This Daedalus Gateway article about MMORPGs brings up an interesting dynamic between the practicality of video games and the destructive, violent aspect of video games. This is highlighted in the beginning, with this introduction:
“Popular media caricatures video games as relentless and senseless violence, so it becomes easy for non-gamers and even academics to dismiss video games as not only pointless but perhaps even dangerous to society. MMORPGs, on the other hand, are surprisingly non-violent and offer many examples of complex play that involve social interaction, collaboration and long-term goals.”
This is a valid point about MMORPGs. The way that these games are structured promotes strategizing, planning, and working together with other players. These skills are invaluable. However, the rest of the article goes on to talk mostly about the nefarious projects players get into in some MMORPGs. Aside from the mention of virtual weddings, MMORPGs seem almost sinister at points in this article. Although video games can definitely be an educational tool, and it seems as though the overall goal of this Daedalus Gateway is to promote that idea, this post suggests that MMORPGs teach players that the economy is run by illegal activity, and that establishing a pharmaceutical brand should be the focus of a player’s gaming. Which, depending on the game, may or may not be true.