Redemption was my first attempt at an interactive fiction game. My goals were to make it more of a narrative based game than a cause/effect game, however it became slightly challenging to create multiple scenarios that could have the same outcome while keeping up a rich narrative. I attempted to add certain “conditions” along the way to allow players to evaluate how they are doing in the game, without necessarily telling them which choices to make. Overall this game was mostly about the challenges of adolescence, and taking players through a virtual simulation of just how off the rails some experiences with adolescence can be. Hopefully the game does not just confuse players, although I can see how that would be the outcome. Although this game is not necessarily based on my experiences in adolescence, and it does make some outlandish connections for the sake of comedy, everything in this game is something very real that can happen to children growing up and facing challenges. Obviously, many people get through their teenage life just fine– maybe they have some problems, a few bumps along the road, but mostly there’s not question that they remain overall well adjusted and happy throughout. This game is not about those people, although they are certaintly welcome to play it.